Mouse Sensitivity Converter

How to use it: pick the game you play now in From game, type its sensitivity and your mouse DPI, and leave New DPI the same unless you are changing it. The list underneath shows the sensitivity that gives the same 360 distance in Valorant, CS2, Apex Legends and Overwatch 2.

This mouse sensitivity converter turns your sensitivity from one game into the value that feels the same in another. Choose Valorant, CS2, Apex Legends or Overwatch 2, enter your sensitivity and DPI, and it lists the matching number for all four games, plus your cm/360 and eDPI. It also keeps your aim identical when you switch to a new mouse DPI.

The idea is simple: what your hand remembers is distance. If a full turn takes 40.8 cm of mouse movement in Valorant, it should take 40.8 cm in CS2 as well. The converter finds the CS2 sensitivity that makes that happen, so your flicks and 180 degree turns land where your arm expects them to.

How to use the mouse sensitivity converter

  1. Open the From game menu and pick the game whose settings you already like: Valorant, CS2, Apex Legends or Overwatch 2.
  2. Type your in-game sensitivity in Sensitivity, exactly as your settings menu shows it. Decimals such as 0.35 are fine. Type them with a dot.
  3. Type your mouse DPI in Your DPI. The field starts at 800. If you are not sure what your mouse really sends, measure it with the mouse DPI analyzer.
  4. Leave New DPI equal to your DPI if you only want to switch games. If you are moving to a different DPI, type the new value there.
  5. Read the list under Same 360 distance in each game. Each card shows a game and the sensitivity to enter there, rounded to three decimals. The game you converted from has a green outline as long as both DPI fields match.

The three tiles at the top describe your current setup in the game you picked: cm / 360°, in / 360° and eDPI (from game). They use Your DPI, not New DPI, so they stay the same while you try different DPI values. Results update as you type, and your last game, sensitivity and both DPI values are saved in your browser on this device. Nothing is sent to a server.

How the sensitivity conversion works

Every shooter turns the camera by a fixed angle for each count your mouse sends, multiplied by your sensitivity. That base angle at sensitivity 1 is called the yaw. The converter uses the yaw values shown in the tool itself:

GameYaw (degrees per count at sensitivity 1)
Valorant0.07
CS20.022
Apex Legends0.022
Overwatch 20.0066

The same values are listed by CSDB’s sensitivity converter, which also gives 0.022 for older Source games such as CS:GO and Team Fortress 2. To keep the same physical distance for a 360 degree turn, the converter applies one formula:

New sensitivity = old sensitivity x (old game yaw / new game yaw) x (Your DPI / New DPI)

The 360 distance in the top tiles comes from the same numbers: inches per 360 = 360 / (yaw x sensitivity x DPI), and centimetres are inches x 2.54. For Valorant at 0.4 sensitivity and 800 DPI, that is 360 / (0.07 x 0.4 x 800) = 16.1 inches, or 40.8 cm.

Sensitivity conversion table

If you only want a quick multiplier, use this table. It is the yaw ratio from the formula above, so it works at any DPI as long as the DPI stays the same.

FromToMultiply by
ValorantCS2 or Apex Legends3.182
ValorantOverwatch 210.606
CS2 or Apex LegendsValorant0.314
CS2 or Apex LegendsOverwatch 23.333
Overwatch 2Valorant0.094
Overwatch 2CS2 or Apex Legends0.3
CS2Apex Legends1

Many guides round the Valorant to CS2 ratio to 3.18. The exact value is 0.07 / 0.022 = 3.1818, so the converter gives 1.273 for a Valorant 0.4 rather than 1.272. The difference is tiny, but if you want the closest match, use the number in the list.

Valorant to CS2 sens and other common conversions

To convert Valorant sens to CS2, multiply by 3.182. To go from CS2 to Valorant, multiply by 0.314 (or divide by 3.182). Apex Legends uses the same yaw as CS2, so a CS2 player can type their CS2 sensitivity straight into Apex and get exactly the same feel.

Here are three setups that all give a 34.6 cm turn at 800 DPI, worked out with the converter (OW2 is Overwatch 2):

FromValorantCS2, ApexOW2
CS2 1.50.4711.55
OW2 50.4711.55
Valorant 0.4710.4711.55

So an Overwatch 2 player on 5 who wants to try Valorant should start at 0.471, and the same player moving to CS2 or Apex Legends should start at 1.5. Typing the result into the game is the whole job. If the game only accepts fewer decimals, round to the nearest value it allows; the 360 distance then changes by a few millimetres at most.

Changing DPI without changing your aim

The converter also works within one game. When you raise your DPI, lower your sensitivity by the same factor and your 360 distance does not move. Doubling DPI halves sensitivity; halving DPI doubles it.

To try it, keep the same game in From game, type your current DPI in Your DPI and the new one in New DPI. Every card, including your own game, then shows the value for the new DPI. Starting from Valorant 0.4 at 800 DPI (40.8 cm/360), you get:

DPIValorantCS2, ApexOW2
4000.82.5458.485
8000.41.2734.242
16000.20.6362.121
32000.10.3181.061

Every setting in that table produces the same 40.8 cm turn. Within Valorant the product of DPI and sensitivity, your eDPI, stays at 320, and the eDPI explained guide covers why that single number describes your speed. A higher DPI with a lower sensitivity gives finer steps per count, but it does not make you aim faster on its own.

Why a converted sensitivity can still feel different

A correct conversion matches distance, not everything you see. Three things can make the same cm/360 feel slightly off for the first few sessions:

  • Field of view. Games show different amounts of the world at once. With a narrower view, the scene seems to slide past faster for the same hand movement, so the same 360 distance can feel quicker even though a full turn lands in the same place.
  • Scoped and ADS sensitivity. Each game scales zoomed aim in its own way. The converter handles hip fire only; set scopes and aim down sights in each game afterwards.
  • Your real DPI. A mouse set to 800 DPI may send a little more or less. The conversion is still correct relative to your old game, because both games see the same mouse, but the cm figures in the tiles assume the DPI you typed is exact.

There is also a choice of method. Matching the 360 distance (what this tool does) keeps big turns identical. Some players prefer to match how far the crosshair travels to a point on screen, called monitor distance matching, which accounts for field of view but makes full turns differ between games. For hip fire in these four games, 360 distance is the usual starting point; adjust by small steps if a game still feels fast or slow after a few days.

Check the result with a quick 360 test

You can confirm a conversion without trusting any calculator. Open a practice range, place your mouse against the edge of a ruler, line the crosshair up with a sharp corner and move the mouse slowly to the right until the view comes back to the same corner. The distance you moved should be close to the cm / 360° tile.

If it is far off, something besides sensitivity is changing your movement. The usual suspects are a different DPI than you think (check it with the mouse DPI analyzer) or mouse acceleration. Windows pointer settings only affect games that read the Windows cursor; games that use raw input receive the counts straight from the mouse, as Microsoft describes for WM_INPUT. A run on the mouse test page also helps you rule out a faulty mouse before blaming the settings.

Games this converter does not cover

The tool converts between Valorant, CS2, Apex Legends and Overwatch 2. Fortnite shows sensitivity as a percentage and Call of Duty has its own scale, so they are not in the list. For those, use the Fortnite sensitivity and eDPI page or the Call of Duty sensitivity and eDPI page.

For a single game, the game pages give more detail: Valorant sensitivity and eDPI, CS2 sensitivity and eDPI, Apex Legends sensitivity and eDPI and Overwatch 2 sensitivity and eDPI. To compare eDPI across all games in one place, use the eDPI calculator. Once your new sensitivity is set, a few rounds in the aim trainer are a good way to get used to it.

Frequently asked questions

How do I convert my Valorant sensitivity to CS2?

Multiply your Valorant sensitivity by 3.182, or pick Valorant in the converter and read the CS2 card. A Valorant 0.4 becomes 1.273 in CS2. This keeps the same 360 distance at the same DPI.

What is CS2 sens in Valorant?

Multiply your CS2 sensitivity by 0.314, or divide it by 3.182. For example, CS2 1.5 equals Valorant 0.471 and CS2 2 equals Valorant 0.629. Both games then need the same mouse distance for a full turn.

Is Apex Legends sensitivity the same as CS2?

Yes. Both games use a yaw of 0.022 degrees per count, so the same sensitivity and DPI give exactly the same 360 distance. You can copy the number from one game to the other.

Do I need to change sensitivity if I change DPI?

Yes, if you want your aim to stay the same. Multiply your sensitivity by old DPI / new DPI: going from 800 to 1600 DPI halves it, so CS2 1.5 becomes 0.75. Enter both DPI values in the converter to get the number for every game.

Will my aim feel exactly the same after converting?

Your full turns will match, because the 360 distance is the same. Small differences can remain because each game has its own field of view and scope settings. Give it a few sessions before you judge it, then change the value in small steps if you need to.

Does the converter handle ADS and scoped sensitivity?

No. It converts hip fire sensitivity only, as the note under the tool says. Each game scales scopes and aim down sights differently, so set those in game after converting your main sensitivity.

Is my data saved?

Your last game, sensitivity and both DPI values are saved in your browser’s local storage on this device, so they are there next time you open the page. Nothing is uploaded, and clearing your browser data removes them.

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